The Academy is a town dominated by wizards and magical creatures since its debut in the second game of the series. Not much has changed besides its location, moving away from snowy mountains of the Tower City in Heroes of Might and Magic III to a vibrant desert scene closer to the original Wizard castle, now filled with Mughal dress. Most of its heroes focus on magic, and their army comprises mostly shooters and flyers. The hero for the Academy Campaign is Zehir, the son of the late Arch-mage Cyrus and the new Arch-mage.
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The Heroes series is within the genre of turn-based strategy. The titular heroes are player characters who can recruit armies, move around the map, capture resources, and engage in combat. The heroes also incorporate some role-playing game elements; they possess a set of statistics that confer bonuses to an army, artifacts that enhance their powers, and knowledge of magical spells that can be used to attack enemies or produce strategic benefits. Also, heroes gain experience levels from battle, such that veteran heroes are significantly more powerful than inexperienced ones. Experienced heroes may persist through a campaign, but generally do not carry over between scenarios.
With every .5 billion franchise, there's bound to be a slew of games, merchandise, and paraphernalia to go along with it. Today's latest entry is Marvel: War of Heroes, a digital "card" game wherein you play an agent of S.H.I.E.L.D. assembling a crack team of superheroes to save the world's supply of ISO-8 from supervillains. Of course, we use the word "card" here rather loosely as anyone who's played a card game before, digital or otherwise, is likely to be a little flummoxed by how this game works. 2ff7e9595c
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