Did you know that if you have a PS2 that can run UlaunchELF, you have the power to transfer PS1 save games found onto the Internet and transfer it to your PS1 memory card? How do you do that? Simple. This guide will teach you.
These little memory cards typically stored 1MB of save data. This might come as a surprise to a gamer in 2020, but this was often enough for around ten games save data (give or take). Ah, the good old days. When that memory card was about to run out of space, you had to either copy data onto another memory card or delete the data entirely.
[How To] Transfer Playstation (PS1) Save Games From PC To PS1 Memory Card
I've been hunting for some PS1 game saves as my PS1 memory cards died. GameFAQs has many more saves listed for the Original PS1 save format rather than the PSV format. The PS3/PSP require PSV format to work, and I don't even know what to do with the gme files GameFAQs lists for PS1.
I know I can use the Sony Memory Card adapter for physical memory cards (and I own one) but that doesn't help me here unless I can somehow copy .gme files with the adapter from my PC, then to the PS3. If I can do that, that solves the problem as well, but I don't know how/if I can do that.
The original memory card for the PS1 is 128 kilobytes of non-volatile RAM. This is split into 16 blocks eachcontaining 8 kilobytes each. The very first block is is a header block used as a directory and file allocation tableleaving 15 blocks left over for data storage.The data blocks contains the program data file name, block name, icon, and other critical information. ThePSX accesses the data via a "frame" method. Each block is split into 64 frames, each 128 bytes. The first frame (frame0) is the file name, frames 1 to 3 contain the icon, (each frame of animation taking up one frame) leaving the rest of theframes for save data.
VM1 is a PS1 memory card in "PS3 format", used in PS3 internal HDD only, games can use one block or several ones, each block has a name that identifies it (the first one is at offset 0x8A inside virtual_memcard. VM1,0x64 for .PSV)
If you select [YES]:Then, PS3 will display the others virtual memory cards of your PSP (SCEVMC0.VMP and SCEVMC1.VMP for each ps1 classic game, can take a little before all are displayed) you select where to copy the save data. It s doesn t really matter which virtual memory card was selected, you can import/export internally on PSP after (during game: option on Memory Card Utility).
You can continue your game from PSP to PS3 under differents game formats such as cso/iso and continue on PS3 after transfer of your savedata if the game share the same DiscID and . See: Emulation and Filename ( on following structures, and Identifier doesnt really matter )
Unlike other PlayStation 1 emulators (mainly speaking of ePSXe), by default DuckStation creates a memory card per game. This method offers many advantages. But yet, the traditional method with all games sharing the same memory card has some advantages too. Or maybe you're just nostalgic of the traditional method. In any case, if you wish you can set DuckStation to share the memory card.
DuckStation gives you the option to manage your saves in an exclusive editor or using the PlayStation 1's native interface. The difference is that DuckStation's editor is far more robust and lets you select any memory card file on your computer.
Video game storage has come quite a long way since the 16-bit era in the late 1980s. The new PlayStation 5 has 825 GB of SSD internal storage, while the Xbox Series X comes with 1TB, and even that storage space may not seem like enough for hard-core gamers sometimes. However, back in the days of the original PlayStation in 1995, games were most often stored on tiny memory cards with limited save data space, so users had to choose game saves carefully. Which save data were you willing to part with to make room for a new Silent Hill save?
The PS1 was compatible with a 1MB memory card to store game data for easy removal and transfer. However, with only 15 blocks of memory, the cards often filled up very quickly. For additional storage, Datel produced the PS1 Memory Drive, a large, silver box-looking device that connected to the console's memory card slot and ran a 3.5-inch floppy disk. This way, save data could be stored on multiple low-price floppy disks, so Datel marketed the device as the "lowest price storage ever."
There was also a cheaper and more readily available alternative to the Datel PS1 Memory Drive, though this save option was a bit less direct. The InterAct DexDrive, developed in 1996, was a game console memory card reader that allowed users to transfer data from the original PlayStation to a PC's hard drive or a floppy disk. Users could connect the device to a PC's serial port and utilize the included DexPlorer software, which helped copy and move the PS1's game save data.
In addition to creating a safe storage space for game save data, there were a few neat benefits to the DexDrive. Using the DexPlorer system, game save data could be emailed to fellow DexDrive users or uploaded to the internet for the world to see. It's like the PS4's share feature, but old-tech. Plus, data could be moved from one memory card to another and reformatted. The DexDrive, which also came in a Nintendo 64 version, is now typically sold on eBay for $10-20. 2ff7e9595c
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